Showing posts with label tabletop. Show all posts
Showing posts with label tabletop. Show all posts

Sunday, January 14, 2018

The Dragon's Maw (Final) - The Chronicle's of Braum Stormforge

http://dragon.images3.org/picture/913-scary-dragon-breathing-with-fire-by-oustins/

    The last kobold hit the ground with a resounding thud.
    For half a moment, Braum just stood there, his breath coming in short ragged gasps. His head was spinning and his fingers were numb. Despite this, he could easily feel the liquid collecting in extremities of his armor; the combined blood and sweat from the fight pooling and sloshing about in the metal gauntlet's fingertips and at the base of his boots.
    Some of it was theirs. More of it was his.
    With a crackle and sizzle of electricity, the eidolon settled next to him as Ember made his way down the stairs, stepping gingerly over the corpses.
    "Well that was fun." the summoner commented.
    Braum could do little more than scoff as he brought his hand to his chest, the palm growing a distinct golden hue. A warmth spread through his body as his god's divine blessing touched him and, while he would need actual rest to properly heal, he felt the blood from his wounds stop flowing as the flesh began to knit itself back together.
    He let out a sigh as the burn of battle began to be replaced by a wash of relief.
    "Yea." Braum agreed with a half-hearted nod before turning his attention upwards towards the orb. "But at least we found the o-"
    The entire room shuddered with the force of a small earthquake.
    "-rb." he finished and quickly added. "What was that?"
    Boooooom.
    Another shake and shudder, the echoing explosion could be felt in their bones and Braum could actually see the shockwave run through the walls; sending dust and bits of loose debris skittering about.
    Ember's eyes narrowed and Braum, his body still burning from the battle moments before, wearily lifted his hammer again, ready for a fight.
    Unfortunately, they weren't ready for what came.
    A jet of flame, blazing blue with tinges of red and orange, exploded through the wall on the far end of the room. The solid stone didn't fragment as much as it did turn instantly to molten rock and splatter like liquid wax from the sheer force and heat of the blast.
    Half a second later, what wall hadn't been liquefied by the flames collapsed as the head and neck of dragon came crashing through. The beast was larger than any creature Braum had even dreamed about; a mountain turned monster. It's bright red scales shone brilliantly in the firelight and the gargantuan creature, quite literally large enough that it could likely use the entirety of Wyrmshorde as a nest, was quickly followed by a bolt of lightning that struck it across its face from somewhere beyond the wall's precipice.
    "GRAB THE ORB AND RUN YOU FOOLS!" the magically enhanced voice reverberated off the walls, echoing from the room the beast had just broken through from.
    While the speaker was unseen, both men knew instantly who it was. It was the priest of Bahumut. They very man who had sent them on the quest.
    And so they ran.
    Sparing an extra few seconds to climb the small pillar in the center of the room, Braum snatched the orb and tucked it away in his bag before sprinting for all he was worth. In that time, several more blasts of flame had turned the walls, ceiling, and a number of nearby treasure piles to boiling slag and at least a dozen bolts of lightning had ricocheted off the beasts glittering hide.
    "Just remember the old Elvish proverb!" Ember called back as they barreled up the stairs and away from the chaos. "One does not need to outrun the dragon. They just need to outrun the dwarf!"
    Braum could do little more than growl as the summoner laughed at him. The taller, lither man quickly picked up speed but, to his credit, used the headway to open the magical armoire at the far end of the hall instead of simply leaving him behind.
    With Ember at the front, Braum behind, and the mage's Eidolon taking up the rear, they quickly navigated the twisting stone tunnels and didn't stop running until they were a half mile out the cave's entrance and down the road.
    Once there, they both collapsed in exhaustion; their faces and bodies drenched in sweat as they openly wheezed.
    "Th-That was..." Ember started.
    "Yea...
    "And the priest..."
    "Yea..."
    "Why?"
    "Don't know."
    Nothing else needed to be said. The two sat there for a minute, trying desperately to catch their breath while watching hesitantly up the mountain road at the cave's entrance. Nothing followed them out, although Braum doubted that such a beast as they'd seen would use the cave. Based on its sheer size, it very well might take the mountain with it if it decided to pursue them.
    Weakly, he stood up.
    "Let's get back to town." Ember said, his words barely a whisper through his hoarse throat. "I'm not sure what we're supposed to do with this damned orb if our payday is in their with a dragon, but I'd rather not wait around here."
    "Agreed." Braum said with a nod.
    And so, after another minute of collecting themselves, the pair began their trek back down the mountain. He noted that the necromancer seemed to be missing but thought little of it at the time. There were other things on his mind.
    Braum was thinking about the glowing orb in his pocket. He was thinking about how strangely heavy it was and how it felt in his palm, a slight sensation of energy tingling through his nerves at every slight touch.
    He was also wondering. He was wondering what he was supposed to do with this thing now that they had acquired it and whether the priest, who very likely saved their life, would be able to collect it from him.
    What he was not doing was thinking about the future.
    He wasn't thinking about some sociopathic mage with a love of dead bodies. He wasn't thinking about the implications that such a man, with an entire troop of dead goblins, was no where to be seen. As he was not a fortune teller, he wasn't thinking about how this one act, this one little quest they had just performed, would change the world forever. And finally, he certainly was not thinking, wondering, or really had any way of knowing that this orb and its quest would not only lead to his death, but his rebirth, and how the wheels that were now turning would strip him of his title in the eyes of his god and his position as a paladin.
    Instead, his mind was on the orb and no where else.

===

(Hello Lovelies. I hope you enjoyed 'The Dragon's Maw'. While I'm going to be stopping here for a little bit, worry not, Braum will be returning later. More of his story exists and hopefully the ending gives you a hint at some of what is to come. For now though, I'm going to be returning to Little Island Tales as well as a few other new pieces. Some of them will be a return to the classics and heavily horror oriented while a few others will be attempts at branching out my talents. Check in soon for more and I hope you have a wonderful day.)

Sunday, December 31, 2017

The Dragon's Maw (Part 6) - Chronicles of Braum Stormforge

Artwork officially owned and copyrighted from the 4th edition Monster Manual

    BAM!
    BAMBAMBAMBAM!
    Braum and Ember stood dead silent for a tense moment, their eyes locked on the interior of the wardrobe door. The little beasties on the outside were pounding with all of the force they could, but none of the kobolds seemed to be trying to open the door. Either they were too dumb to try, which honestly seemed unlikely to Braum, or they were smart enough to know that actually opening the rune-locked door would end badly for all involved.
    The battering of the wood lastly a only few more seconds, though it felt much longer.
    It was only after all had fallen quiet, the silence broken only by the sound of scampering feet pattering out of the room beyond, did the two adventurers explore their surroundings.
    Turning away from the battered armoire, Ember openly groaned. The illusionary wall had dropped them into yet another stone hallway.
    "Ants. I'm saying it now: you're all descended from ants."
    Braum grimaced as he stared at the hard, cold stone but for much different reasons than the pissed off summoner. The earth and rock of the hall was a comfort to him given the sheer amount of time he'd spent on the surface since he had become a paladin. All the same, they had just passed through a magical barrier into an unknown hall and officially had no idea where they were going.
    Much like the halls before, this one twisted and worked its way downward and deeper into the earth. However it turned out to be much shorter than anything else they'd dealt with. After just a couple hundred yards, the hall emptied out into a dark, cavernous void.
    "Stay here." Braum grunted to Ember who was idly glancing into the darkness while holding the little celestial monkey.
    The mage offered no qualms and, past the precipice of the hall, Braum was happy to make out shapes in the darkness. Great long shelves ran along the edges of the room and disappeared into the darkness beyond. There was another, similar one at the top of a great stone stairwell nearby that seemed to run parallel with the stairs.
    No. Not shelves. Braum thought as he got closer.
    The stone structures protruded from the walls and along banisters but they weren't flat. Instead they seemed to be filled with something. Not shelves, but a basin perhaps? They all seemed to be topped off to the brim with sort of brown and tarry liquid whose pungent aroma stung his nose as he approached it.
    Petrol? Lamp oil?
    He recognized the smell but couldn't place it. Whatever it was, Braum felt pretty certain it would burn though.
    "So let's light it." Ember said nonchalantly after Braum returned to explain his findings to him.
    "Could be a trap."
    "Could be."
    They stared at each other for a long moment before their gazes fell down to the celestial monkey chittering away in Ember's arms.
    "Let the monkey do it." they said in near unison.
    And so, a minute later, the little celestial monkey was wandering into the darkness grasping one of their misbegotten torches from earlier. It clutched the flaming stick in both hands as it waddled on its hind legs towards the nearest basin, occasionally glancing back with a look of disdain and annoyance. Braum was happy it didn't look afraid; he might have felt guilty otherwise.
    It clambered up the side of the closest basin awkwardly and, with no fanfare outside of one last glance back at Ember and Braum, tossed the flaming torch into the petrol.
    The oil caught fire instantly.
    To their surprise however, nothing seemed to explode or detonate or punish them in anyway for their actions. Instead, the fires spread cleanly and seamlessly down the the length of the basins; connecting in multiple areas and working quickly to illuminate a truly massive room far larger than either of them had imagined. The flaming petrol extended as far as they could see and what they saw caught Braum's heart in his throat.
    Treasure. Literal mountains of it.
    The paladin could not even guess at the size of the room, but he didn't doubt it could fit a small townscape in it, at the very least. Hills, plateaus, and mountains dotted the "landscape", but instead of being made of rock or mineral, they were constructed out of piles of long forgotten coins and loot; many of them so old they didn't even appear to be made out of modern day precious metals. There was certainly some gold and silver, but piles of iron, copper, nickle, and lead seemed to shine back tenfold for every one that glinted gold.
    And, at the center of the room, a pedestal stood towering above it all. Upon it was a spherical gem. The sphere seemed to light and spark and crackle with energy despite its smooth, ruby-red surface. The serene globe was at odds with the internal torment of arcs and bolts of magic that the gem contained; a veritable maelstrom beneath a thin shell of calm.
    "Me thinks that's our prize." Ember commented.
    "Aye."
    The pair stepped forward, heading towards the large stairwell that lead to the base of the room, when a loud clattering sound interrupted them. Along the Eastern wall, a large pile of iron coins and scrap seemed to be moving all on its own, pressing inward from against the wall.
    "Looks like we're going to need to earn it though." Braum muttered.
    As if to punctuate his point, the high, squeaky voices of kobolds could be heard screeching somewhere beyond.
    Ember's face hardened in recognition.
    "Cover me." was all the normally witty summoner said in response.
    The man snapped his fingers and, with a crack like a thunderbolt, the celestial monkey that had just began to paw at a nearby pile of copper coins disappeared in a flash and a blast of blue smoke. A single, echoing screech of defiance fading into thin air was all that remained a half moment later as mage brought his hands together and started to chant.
    Had Braum decided to keep watching, he would have seen the runes form on the ground and the distinct shape of the eidolon begin to materialize.
    But he didn't have the time.
    They had no way back, no way forward, and had to retrieve that orb and get the hell out before they were overrun or something even worse showed up. He already knew from having seen Ember work with the monkey that it would take him a good minute or two to summon the big guns and that meant it was only him between the mage and whatever the hell was coming to get them.
    Barreling down the stairs, he once again drew his hammer and raised his shield; this time certain they would see use. And, at the bottom, he planted himself firmly to the ground; ready to keep from anyone or anything that might try to get past and up to the defenseless summoner above.
    He would hold the line no matter what.
    The screeching reached a crescendo and the hoard of iron treasure gave way to a wall of bodies. Scrabbling, skittering, and  yelling, dozens of small, dragon-like humanoids pried their ways past the treasure that had been blocking the previously hidden hall. Their roars filled the chamber as they rushed him, weapons held high.
    And, as the first creature was brought to the floor in a single swing of his mighty hammer, Braum roared back in defiance.

===

(Hello Lovelies, I do hope you all enjoyed Part 6 of Dragon's Maw. I wanted to give you a heads up based on some comments I've received that I'm only going to put out one more part of Braum's story for now as that will be the end of this little arc. I will definitely be picking it up later, but I want to move on to other work to regain some inspiration. I need to return to Little Island Tales and I have a few other smaller works that I'd like to put out as well. So, keep your eye out for the last entry here shortly and I hope you enjoy what will be the climax of this dungeon adventure!)

Tuesday, December 19, 2017

The Dragon's Maw (Part 5) - Chronicles of Braum Stormforge


    Rattle.
    Rattlerattlerattle.
    Slowly. Cautiously. The pair glanced around the corner into the room.
    Rattlerattle.
    The celestial monkey had the armoire's knocker in hand and was pulling hard on it to no avail. It let out a few little frustrated screeches before turning and glaring at the both of them as though they were pulling some sort of prank and it only just realized.
    Judging them.
    "It's locked." Braum commented thoughtfully, trying to ignore the horrid little simian.
    "Didn't think of that one."
    In the room, they both found themselves just staring at the large cabinet once again. Given the other traps they'd already found, they were pretty certain it was going to go off like a bomb. However they'd never considered that maybe the magic was holding the damndable thing closed.
    After a moment of pondering, Braum was the one to take the lead this time.
    "Take a look around. Whoever this belonged to had a way to open it."
    Maybe it was some divine will. Maybe it was some sort of magic of the cabinet. Maybe it was just raw curiosity. No matter what it was, he felt determined to open the damn thing now. Earlier it was just a mild need to know what was inside. Now it was a mission.
    They spent the next several scouring the room looking for anything that stood out or might aid them in popping the cork on the cabinet. After nearly turning over the desk and actually turning over the chest, Braum noticed that the very edge of the bed seemed slightly higher than the other. And, with nothing else to go on, flipped the mattress.
    To his surprise, he found a journal and-
    A symbol of Trudd.
    He picked up the small, silver trinket. The masterfully carved symbol of a throne with a shield upon it's gleaming back was well worn and covered in five, large runes on either side. He felt his heart sink.
    This had been the home of a priest of Trudd.
    While it might have explained his desires to keep searching the place, it hardly forgave blowing up the man's chest or trying to crack open the armoire.
    "Ooo~" Ember cooed. "Found something?"
    "Maybe." Braum said half-heartedly, still examining the trinket.
    The symbol was nearly identical to his own but the scrawl of Trudd's name along the sides of the throne were in old Dwarvish. It was a language that he didn't speak and-
    And was on the armoire.
    Staring at the little symbol in his hands and carefully examining the runes, his gaze drifted back and forth from it to the large cabinet on the far wall. All of the symbols, the runes that he didn't initially recognize, were in old Dwarvish. And while he couldn't speak or read them, he had an idea.
    "Maybe." Braum repeated as he walked over and carefully cross examined the symbols.
    Hand shaking, he reached out to touch the first one. The first rune of Trudd's name in old Dwarvish.
    "Whoa, whoa. What're you doing?" Ember remarked.
    "Opening it."
    "Yea. Just in case. I'm going to be outside." the summoner said, already high-tailing out of the room, his monkey right behind him.
    Braum waited just long enough for Ember to leave the room. His fingers touched the glowing symbol gently and, to his surprise, the rune lit up a different color. It didn't explode or burn him or even set off an alarm. Just turned a different color.
    Emboldened, he did the next one.
    One by one. Five runes. Braum touched each one and each time felt a wash of relief when he didn't die. After the fifth one, there was an audible click and the door popped open.
    The old wood creaked as he opened it. Unfortunately, what he found inside was neither exciting nor surprising.
    Robes.
    The robes of the priest of Trudd hung neatly and cleanly in a row, albeit some were covered in a soft sheen of dust and cobwebs. There was a small broom and dust pan off to one side and a pair of well oiled, leather boots beneath the robes. But, aside from that, the armoire was empty.
    "Damn it." he cursed low under his breath.
    "What've you got?" Ember asked from outside.
    "Just a closet." Braum returned, unable to mask the disappointment in his voice.
    "Color me surprised."
    The summoner rejoined him, the monkey chittering softly as it sat on his shoulder, and shared the same look of disappointment that Braum was certain he wore as well.
    Something inside had told him getting this thing open was important. So why was he supposed to care about some musty old priest robes; Trudd's or otherwise.
    Ember dejectedly poked through the meager belongings, his annoyance plain on his face, when suddenly something at the back of the armoire caught his attention.
    "Wait a minute..." he said, reaching deeper into the cabinet.
    "What is it?"
    "This wall isn't real. It's an illusion..." Ember began before being suddenly cut off.
    A loud, horrible screech filled the hall outside. It might have been a roar short for the fact it came from a creature too small to produce such a fearsome cry. The cry was met and echoed by hundreds of others that called out in unison accompanied with the banging of shields, the thudding of boots, and the clanging of weapons far-too-nearby.
    Glancing outside, it was plain to see what caused it.
    A horde. No. An army of kobolds was advancing on them from the city. Literally hundreds if not thousands of small, dragon-like men brandishing bronze and steel armor and weapons were whooping and hollering and charging their direction from the unexplored city beyond.
    And the men were trapped in a room barely bigger than a broom closet.
    "Shit!" Braum bellowed, slamming the door not moments before the first wave of the fearsome dragonesque humanoids ran headlong into its simple wood.
    "Where the hell did they come from?" Ember demanded.
    Braum didn't answer. He had already drawn his massive tower shield Khadgar, using it to brace the door, and his lead-lined warhammer Magna waiting for the fight to come. The door was bowing and cracking beneath the force of an army and splinters and shards rained from its quickly collapsing doorframe despite his efforts and soon it would only be him and Ember against a thousand.
    But the fight didn't come.
    Instead, he suddenly felt Ember grab him from behind, tugging hard as the summoner pointed towards the armoire.
    "Here! Get in here!" he ordered Braum.
    The paladin spared one more glance at the collapsing door, at the vicious, snarling faces that could be seen through the cracks and holes in the splintering wood, before turning and following the mage into the armoire.
    They dove through the old, musty robes and through the illusionary wall into the darkness beyond. Just as the door finally gave way, Braum reached back through the false back and slammed the magically locking armoire shut from the inside; sealing the kobolds out. Or, perhaps, sealing themselves in.

Sunday, December 17, 2017

The Dragon's Maw (Part 4) - Chronicles of Braum Stormforge


    Braum had to give the carpenter credit.
    That armoire held up surprisingly well given the circumstances.
    He slammed into the heavy wood full force, propelled by the fireball spell that had been triggered. Had it not been for his thick, steel armor, he would have likely suffered a lot more than he did from the trap. As it was, he hit the armoire like a brick wall and crumpled to the floor under the weight of his full-plate and the pain of taking an explosion to the face.
    It was only after a few moments of staring blankly at the floor and listening to the distinct ringing in his ears that he considered whether Trudd had decided to punish him for something.
    Hell, perhaps Ember wasn't even a person. Maybe he was some kind of avatar of torment that had been issued for some unknown crime.
    That had to be it.
    Braum could see the summoner's boots approach out of his peripheral vision and promptly rolled onto his back. The act took considerably more effort than he expected but, to his surprise, didn't hurt quite as much as he thought it would.
    Small blessings.
    "~~~~~~~~~~~~~~~" Ember seemed to say.
    His lips were moving but it sounded like he was speaking underwater with a mouthful cotton.
    "What?" Braum asked, shaking his head.
    "~~~~"
    Nothing.
    Standing up, Braum shook his head, stuck a finger in his ear, hummed, and did everything else he could think of. After a few moments, the world finally stopped ringing and he had some semblance of hearing again.
    "Again."
    "Look out. Fireball." Ember said flatly with a wry smile.
    "No shit."
    Ember's smile only widened in response.
    "Do ya think you could NOT set off every gods foresaken trap down here?"
    Ember shrugged before quickly adding, "Hey. You set off the first one."
    Braum groaned and shoved his way past the smiling summoner to take a look at the box that had just knocked him on his ass. The lid had been blown apart and he could clearly make out the tiny, intricate runes on the debris that had been broken when Ember opened the chest. All about him, the walls, bed, desk, and everything else within range was scorched with black smears of heat and ash.
    Inside the chest was a different matter.
    The interior of the box was seemingly untouched by the damage. There were several small torches, an old cast iron cooking pot, a few random bits of clothes and cloth, a broken compass, a single gold ring, and, to Braum's surprise, a Dwarven long sword.
    He picked up the sword reverently, gripping the pommel and inspecting the blade. He could feel the buzz of magic running through it, making his beard hairs stand on end.
    "What's something like this doing down here?" he asked.
    "Good question." Ember commented. "Better question: what does it do? There are several veins of magic running through it. Looks like one is from the Evocation school, but the other one is-"
    "Divine." Braum said, cutting him off.
    He had been touched by enough holy magic to know it sizzled through the blade. Hell, he wielded the blasted magic himself in a pinch. It would be hard to mistake it as anything else. The sword's ephemeral power seemed to radiate out and buzz in the back of his head.
    Without another word, Braum began taking most of the contents of the chest and placing them in his bag. For some reason, he felt like it was important to retrieve these things. The pot, the compass, the torches; all were grabbed up and stowed away quickly. He only stopped for the briefest of moments on the ring.
    The ring was small and golden but plain in appearance. While it featured no etchings or runes, it seemed to buzz slightly as well. Or was he still feeling the sword?
    He glanced at Ember who was already distracted by yet another thing. At least it was the armoire this time. They could figure out what was going on there.
    Braum pocketed the ring without another thought and quickly joined the summoner.
    "What've you got?"
    "A lot of magic." the summoner commented, his gaze locked on the armoire.
    Ember pointed towards several areas across the hard-wood surface. "Veins" as he called them. It seemed that each rune was hooked up to a different vein and, based on what he was saying, quite literally EVERY school of known magic was securing this oversized cabinet.
    "So what you're saying is, if we open it's gonna knock us on our ass."
    "And so much more."
    The pair considered for a moment and Braum came up short. Ember, on the other hand, had a very inventive take on the matter.
    "I need a monkey."
    "Come again?"
    "I need a monkey!" Ember repeated with far more excitement than Braum thought a monkey warranted.
    "Why?"
    "Because I don't want my eidolon to blow up!"
    Before Braum could ask anything further, the summoner was already out the door and performing some sort of spell. By the time he left the room, the massive, ethereal monster was already disappearing; fading away into nothingness. In its place, a circle of glowing blue and purple runes had formed on the ground.
    No. Not on the ground.
    The magic symbols hovered very slightly above the ground by just a few inches.
    As he watched, the runes began to spin; softly at first but quickly picking up speed until they blurred into a solid line of flashing color. A single, glowing ball of light burst into creation like a minute star being born. It hovered just above the center of the circle and soon blossomed and bloomed; taking shape.
    Half a moment later, the magic faded and a small, brightly colored monkey remained in its place.
    While Braum had seen a couple of these hairy critters in his travels, it looked only vaguely like what was in front of him. The simian creature was roughly the right size and structure, but the colors were all wrong. The normal tones of browns and blacks were replaced with whites, creams, and even some gold here and there. Its fur was strangely matted, braided, and designed in various locations; particularly around the face, neck, legs, and arms. And the commonly vacant but curious expression was now, what Braum could only describe as, 'intense judgement'.
    "Monkey!" Ember declared gleefully as the creature jumped from its place on the floor onto his leg, up his torso, and quickly settled on his shoulder.
    "Care to explain?" Braum finally asked again.
    "Well obviously I'm gonna have him open the armoire. So if he dies in the process I can just resummon my eidolon afterwards."
    Braum just stared at the creature for a moment.
    It stared back.
    Judging him.
    "Ok, yeah. Sure." he shrugged.
    Braum really had no idea where this fell on the moral spectrum. But given the magical cannon fodder had no problem with it, then screw it. It didn't seem like any of the summoned creations were really alive persay, so he didn't feel like there would be any loss if Ember carried out his intended plan.
    It did make him wonder why he needed a monkey versus the eidolon though.
    Why not just blow up and resummon that?
    Ember quickly explained to the little creature that he wanted it to open the armoire in the other room and, as soon as the creature entered the small bedroom area, they both promptly took cover behind the wall.
    Shutting their eyes and covering their ears, they heard a distinctive rattle as the monkey gripped the armoire's handle and pulled hard.
    Maybe if they hadn't been bracing for an explosion at that very moment, they'd have heard the soft clanking of weapons and the muted shouting of orders far off down the passageway from the ruined, unexplored city.

Tuesday, November 21, 2017

The Dragon's Maw (Part 1) - Chronicles of Braum Stormforge



    "Well...this looks to be the place."
    The man by his side, a mage of sorts by the name of 'Ember', shared a sidelong glance with him as they stood before the mouth of the cave. The towering entrance was a good forty feet wide and almost as high, halfway up a mountain.
    Braum, Ember, and two others had been tasked about a day ago with not only finding the cave, but to retrieve some sort of magical object within. Roughly a week prior, Trudd, Braum's God, had appeared before him personally in a dream, telling him that a great calamity was to befall the world should he not help intervene.
    The words still echoed in his skull as though he'd heard them seconds before.

Destruction looms on the horizon, carried swiftly on the wings
of a multi-hued beast. The First of Her children awaken, stirred by
those that seek the greatest of Her treasures. Treasures that might
allow a mere mortal power over Her children. Should all of these
treasures be brought together and the ritual be completed, Her reign
shall begin and the world shall know peace no longer. You must
travel to the Northern Kingdom, to the city of Emberfall. There you
will set forth to save the World. You will have companions and 
you will know them when you see them. 

    He woke in a cold sweat, a strange amulet he'd never seen before tied to his travel pack. A golden bauble with the image of silver dragon emblazoned across the front.
    The message irked Braum fiercely. His god had always been nothing, if not direct and to the point. But if Torag's son was passing on this strangely cryptic message, he knew that other gods had to be involved.
    It was only when other deities with their cryptic bullshit worked within the pantheon that he wasn't given a straight answer.
    And so, a short week later, Braum stumbled across a mysterious man in a dingy little tavern in Emberfall; a Chosen of Bahumet, the dragon god. The three others, all called by similar matters but apparently not so by their own personal deity, were tasked with retrieving a strange object: the 'dragon's orb' from a nearby cave by this "Chosen".
    Supposedly, the cave was an old dragon's den that had since been abandoned and even looted repeatedly by several adventuring parties, but that didn't make him feel any better.
    Braum had no love for the beasts. Anywhere that once held a dragon might still and gods know he had no desire to dance with one.
    He also felt no particular love for the band of fools he had been tasked to work with. While arguably, he truly felt no ill will towards Ember, the mage-like individual that called himself a 'Summoner', or even the man with the bow and arrows whose name escaped him, there was a certain, instant dislike towards the man in black who seemed to crackle with negative energy.
    The necromancer.
    Bardoon was all he'd called himself but the name stuck in the back of his throat like phlegm that slid down his throat yet refused to quite leave. It made him want to spit, to vomit like he'd swallowed a poison. Everything about the man was unpleasant even if he held no initial respite for the man's position to begin with.
    He'd worked with necromancers in the past through one adventure or another over the decade he'd served Trudd. Hell, he'd even liked a few of them. Each time, he had a quiet moment of review and consideration as to why his god would place him in lieu with someone of that nature and, over time, he'd realized that necromancy was little more than any other magic. While it technically was bending the unnatural to its will, there was nothing inherently more evil to animating a skeleton than there was to summoning fire or acid out of thin air.
    It was an abomination against the laws of the universe, but technically, so was all magic.
    And so, by his God's decree, he would just deal with it.
    Much to his relief, Bardoon was left behind on the trail after only a half day's travel. They had been accosted by goblin's along the path; a feral, wretched little group of green skinned monsters that flung spears, shot arrows, and were generally more of a nuisance than an overt threat. It was when the fight was finished, however, that Bardoon decided to stay behind and use the mangled corpses of the foul little creatures that had attacked them to raise them as his own personal body guards.
    Braum shuddered at the thought.
    Luckily, the spells took time, and so Ember and Braum continued on up the path while Bardoon and the one with the bow stayed behind to perform whatever unholy ritual needed doing.
    They would surely meet up once they were done. Hopefully not for a while though.
    Now, standing before the cave's entrance, he had to wonder if that was the brightest idea. While he had Ember with him and the beast that was bound to the Summoner, it seemed like they were walking directly into a dragon's maw.
    Braum glanced over his shoulder at the beast Ember had called an Eidolon.
    The massive, powerful looking creature seemed almost ethereal in nature; like a specter that was stuck in the world of the living. It towered over him and seemed to hover slightly above the ground. More to the point, each hand was tipped by vicious looking claws that seem to spark and arc with electrical energy. Everything about the monster screamed power.
    And yet...
    Braum found his eyes wandering the interior of the cave's maw. The ragged edges of the rock gave it the appearance that something very large had dug the rock out by hand. He could still see the raked out grooves of massive claws through solid stone.
    The sight made him feel very small despite his heavy armor.
    "Shall we?" he said with more steel in his voice than his nerves truly offered.
    "Yes. Let's."
    The trio stepped past the precipice of the cave's mouth and down into its waiting gullet as the path curved downward, deeper into the mountain. Deeper towards their mandated prize. And somewhere within, something massive shifted as it sensed trespassers in its territory.

Monday, April 3, 2017

Dungeons and Dragons and Writing



Hello Lovelies,

Every now and again, particularly when I'm going on tangents about writing subjects, I mention that I play Dungeons and Dragons. To my surprise, I've actually gotten a few emails on the subject in the past year. I didn't think much of it at first, but I feel like I should explore the concept a little because of the range of curiosity I've received.

First off, allow me to clarify. This is not a gaming blog. I won't go into the finer details of the games because it just doesn't fit here. Instead, allow me to clarify why it tends to come up within the realm of 'writing'.

So, to begin: What is Dungeons and Dragons?

For those who are unfamiliar, D&D is a tabletop game and is conceptually no different than a regular board game like Monopoly or Life with sets of rules and guidelines. While some people do actually use a board and figures, the real draw of the game for most people is what I often refer to as 'Interactive Storytelling'. There are plenty of different groups in the game's history that like to claim different things about the game (my favorite being that it 'teaches players how to use real magic spells and/or summon the devil'), but the game is little more than being able to direct a character within a fantasy story. Imagine the story of "Lord of the Rings" if you were able to control the actions of Legolas. Everything else is happening around you from the book but YOU as a player have the opportunity to control that single character, what they do, and how they react to the world around them.

Sounds interesting, huh?

I thought so, but this is where the writing comes in.

While once in a grand while I'll actually be a player, most often I act as what is known as the GM, which stands for Game Master. In short, I'm the one who has to wrangle and direct all the players along with providing a narrative and world to exist in. Modules, i.e. pre-done stories and adventures, do exist that can be purchased and utilized, however I honestly have never used one. Instead, I simply create my own content for my players to use. Sometimes this is good, sometimes not so much.

This brings us nicely to the next major point: Why do I find Dungeons and Dragons useful for writing?

Well, aside from the obvious challenge of having to create an interesting plot hook for players to follow, D&D forces your writing to the next level. For one, you can't really just have a cardboard cutout for them to explore. You need a world. Countries need cities. Cities need infrastructure. Locations need populations. People need personalities. Anyone or anything that a player is ever exposed to needs to have a purpose, a reason, an existence. Any player could decide that they want to strike up a conversation with a random character in the street or they might want to investigate some element of a location that seems relatively pointless in the scope of things only because YOU didn't imagine the use for it originally.

The same can be said for designing the narrative itself. It's very easy to set up a plot hook of "The king was killed by an assassin, go find out who did it and why.", but what about down the road? You now have to be able to plan for WHERE the players will go and how will they will act and design your game around that.What roads will they take? Who will they talk to? What will they find along the way? You need to be able to imagine every opportunity and option that a player will take (you won't be able to...but try) and then build those options. You need to be able to smooth the surface and be ready to lay the train tracks as the train is rolling. Sometimes this is something easily planned for but sometimes this requires you to think and write and act literally in the middle of the game; conjuring life to characters and places that hadn't even been considered yet.

So, in short, D&D is an invaluable tool for me that encourages creative thinking and narrative. It forces me into realms I hadn't considered before and, more than once, has actually contributed to my public works simply because it inspires me like little else can.

With that said, what really gets your blood flowing and helps you write? Is it simply writing alot or perhaps there's something else that gets your fingers flying? Let us know in the comments below.